![]() Star Trek Online’s vision of the 25th century is shaped in the mold of Deep Space Nine and the darker episodes of Voyager, where galactic peace is more fragile, and realpolitik more present. Fans raised on the placid utopianism of Star Trek: The Next Generation may revolt at the heavily combat-centric nature of the mission design, as even relatively benign diplomatic assignments can rack up a bodycount. ![]() Perhaps more concerning than the game’s fan-fiction leanings is its penchant for violence, though. Romulan players begin in more typical RPG environs, living out a bucolic existence as colonists and eventually joining up with the game-original Romulan Republic, a bald-faced “these are the good ones” spinoff of the otherwise sinister Romulan Star Empire. Klingon players, meanwhile, rise to their position in the traditional Klingon fashion, murdering their commanding officer in a duel of honor. Each of the three available factions also gets a smaller selection of unique missions covering the first few legs of the leveling process.įor example, Federation players start out as a fresh Starfleet cadet, awarded command of their first starship (a chunky Miranda-class vessel plucked wholesale from The Wrath of Khan) thanks to a series of unfortunate circumstances - and a clever reenactment of a scene from The Undiscovered Country. What was a relative drip feed for players in the early years is now a lengthy progression consisting of dozens of bespoke, story-driven “episodes” arranged into multiple intertwining plotlines. ![]() If nothing else, it’d be hard to fault Star Trek Online for lack of content.
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